Difference between revisions of "Turtle"

From Dirty Bomb Wiki
Jump to: navigation, search
Tag: Visual edit
Line 40: Line 40:
   
 
==LOADOUTS==
 
==LOADOUTS==
  +
  +
===1st Gen===
 
Turtle don't have 1st Gen Loadouts
 
Turtle don't have 1st Gen Loadouts
  +
==LOADOUTS (2nd Generation)==
 
  +
==2nd Gen==
{{Loadout|Fletcher|A23 Standart Close Assult|Unshakeable,Drilled,Enigma|Ahnuhld-12,Tølen MP,Cricket Bat}}
 
  +
{{Loadout|Turtle|C43 Revised Operative|Focus,Steady,Chopper|KEK-10,Simeon .357,Cricket Bat}}
{{Loadout|Fletcher|A31 Guardian Close Assult|Lock on,Tough,Double Time|Ahnuhld-12,Empire-9,Beckhill Combat Knife}}
 
{{Loadout|Fletcher|A62 Power Close Assult|Fail Safe,Spares,Quick Draw|Ahnuhld-12,Simeon .357,Stilnotto Stiletto}}
+
{{Loadout|Turtle|C52 Champion Operative|Guardian Angel,Extender,Double Time|KEK-10,DE .50,Stilnotto Stiletto}}
{{Loadout|Fletcher|BL21 Power Operative|Quick Draw,Tough,Drilled|Blishlok,Tølen MP,Beckhill Combat Knife}}
+
{{Loadout|Turtle|C91 Vintage Operative|Spares,Bomb Squad,Drilled|KEK-10,Smjüth & Whetsman,Beckhill Combat Knife}}
{{Loadout|Fletcher|BL32 Standard Operative|Fail Safe,Springy,Lock on|Blishlok,Empire-9,Stilnotto Stiletto}}
+
{{Loadout|Turtle|KE53 Premium Operative|Guardian Angel,Focus,Drilled|Hochfir,DE .50,Cricket Bat}}
{{Loadout|Fletcher|BL63 Shielded Operative|Unshakeable,Bomb Squad,Spares|Blishlok,Simeon .357,Cricket Bat}}
+
{{Loadout|Turtle|KE61 Frontline Operative|Bomb Squad,Quick Eye,Extender|Hochfir,Simeon .357,Cricket Bat}}
{{Loadout|Fletcher|H22 Vintage Close Assult|Untrackable,Lock on,Drilled|Hollunds 880,Tølen MP,Stilnotto Stiletto}}
+
{{Loadout|Turtle|KE92 Fortified Operative|Steady,Unshakeable,Quick Slash|Hochfir,Smjüth & Whetsman,Stilnotto Stiletto}}
  +
{{Loadout|Turtle|SM51 Fortified Operative|Tough,Guardian Angel,Steady|SMG-9,DE .50,Beckhill Combat Knife}}
{{Loadout|Fletcher|H33 Standard Close Assult|Quick Draw,Springy,Unshakeable|Hollunds 880,Empire-9,Cricket Bat}}
 
{{Loadout|Fletcher|H61 Expert Close Assult|Fail Safe,Double Time,Bomb Squad|Hollunds 880,Simeon .357,Beckhill Combat Knife}}
+
{{Loadout|Turtle|SM62|Drilled,Quick Draw,Quick Eye|SMG-9,Simeon .357,Stilnotto Stiletto}}
  +
{{Loadout|Turtle|SM93 Shielded Operative|Extender,Focus,Bomb Squad|SMG-9,Smjüth & Whetsman,Cricket Bat}}
   
 
==VIDEOS==
 
==VIDEOS==

Revision as of 05:36, 14 July 2017

                • WIP

No results

OVERVIEW
Engineer Merc
Mercs Turtle.png Health 2.5/5
Speed 3/5
Combat 2.5/5
Objective 5/5
Support 3/5

CLASS

Engineer

QUOTE

I provide you with portable cover, save your life. Is no big deal

PROFILE

Uses his energy shield to provide cover for his teammates, which they can also shoot through. The shield can absorb significant amount of damage before failing, but it's base is more fragile

STATS

Health Mercenary Health::'''110 Speed Mercenary Speed::'''410 Time to arm C4 Mercenary C4 Plant Time::'''3 s Time to defuse C4 Mercenary C4 Defuse Time::'''4 s


COST

50,000 Credit.png

ABILITIES

Ability.png Shield Generator

Number 1
Cooldown 30s

Uses his Deployable energy shield to provide cover for his teammates, which they can also shoot through..

Ability Objective Specialist.png Objective Specialist

Turtle completes Arm, Disarm and Repair objectives faster.

INVENTORY

Default

SMG-9SMG-9.pngSmjüth & WhetsmanSmjüth & Whetsman.pngBeckhill Combat KnifeBeckhill Combat Knife.png


Other

KEK-10KEK-10.pngSimeon .357Simeon .357.pngCricket BatCricket Bat.png

HochfirHochfir.pngDE .50DE .50.pngStilnotto StilettoStilnotto Stiletto.png

LOADOUTS

1st Gen

Turtle don't have 1st Gen Loadouts

2nd Gen

LoadoutCard Turtle.png
TURTLE
C43 Revised Operative
Focus: Reduces flinching when hit while iron sighting or scoped by 50%
Steady: 22% increase to deployables health
Chopper: 20% increase to melee damage
KEK-10
Simeon .357
Cricket Bat
LoadoutCard Turtle.png
TURTLE
C52 Champion Operative
Guardian Angel: Receive an audio warning whenever enemy artillery or airstrikes are incoming on your position
Double Time: Allows you to reload whilst sprinting
KEK-10
DE .50
Stilnotto Stiletto
LoadoutCard Turtle.png
TURTLE
C91 Vintage Operative
Spares: Increases the maximum number of magazines that can be carried by 1.
Bomb Squad: Adds a more vivid highlight to enemy Proximity Mines and deployed explosives
Drilled: 20% reduction to reload time
KEK-10
Smjüth & Whetsman .40
Beckhill Combat Knife
LoadoutCard Turtle.png
TURTLE
KE53 Premium Operative
Guardian Angel: Receive an audio warning whenever enemy artillery or airstrikes are incoming on your position
Focus: Reduces flinching when hit while iron sighting or scoped by 50%
Drilled: 20% reduction to reload time
Hochfir
DE .50
Cricket Bat
LoadoutCard Turtle.png
TURTLE
KE61 Frontline Operative
Bomb Squad: Adds a more vivid highlight to enemy Proximity Mines and deployed explosives
Quick Eye: 35% increased to speed when Iron Sighted
Hochfir
Simeon .357
Cricket Bat
LoadoutCard Turtle.png
TURTLE
KE92 Fortified Operative
Steady: 22% increase to deployables health
Unshakeable: Reduces the damage you take from explosives by 20%
Quick Slash: Increases melee attack speed by 25%
Hochfir
Smjüth & Whetsman .40
Stilnotto Stiletto
LoadoutCard Turtle.png
TURTLE
SM51 Fortified Operative
Tough: Reduces the delay until health regen starts by 33%
Guardian Angel: Receive an audio warning whenever enemy artillery or airstrikes are incoming on your position
Steady: 22% increase to deployables health
SMG-9
DE .50
Beckhill Combat Knife
LoadoutCard Turtle.png
TURTLE
SM62
Drilled: 20% reduction to reload time
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Quick Eye: 35% increased to speed when Iron Sighted
SMG-9
Simeon .357
Stilnotto Stiletto
LoadoutCard Turtle.png
TURTLE
SM93 Shielded Operative
Focus: Reduces flinching when hit while iron sighting or scoped by 50%
Bomb Squad: Adds a more vivid highlight to enemy Proximity Mines and deployed explosives
SMG-9
Smjüth & Whetsman .40
Cricket Bat

VIDEOS