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I made a spreadsheet that showcases the differences for all the weapons, wrt the wiki and my weapons comparison spreadsheet. |
I made a spreadsheet that showcases the differences for all the weapons, wrt the wiki and my weapons comparison spreadsheet. |
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https://docs.google.com/spreadsheets/d/1SiTlxtJM45cGxTCcps2SsK78w7SP1E-VpGFFUd6dI38/edit#gid=0 |
https://docs.google.com/spreadsheets/d/1SiTlxtJM45cGxTCcps2SsK78w7SP1E-VpGFFUd6dI38/edit#gid=0 |
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+ | I'd like to discuss this further, please add me on steam. http://steamcommunity.com/id/SantaClaws |
Revision as of 19:13, 28 April 2015
- Rate of fire, or rounds per minute is wrong, I suspect.
There are two burst weapons in dirty bomb, the Br-16 and the Stark AUG. Both have a burstdelay of .133s and they both have .0700s between each bullet. Each burst has 3 bullets.
According to the wiki, the rounds per minute is 525.
I'm assuming that the author of that number got it the following way (please correct me if I'm wrong):
Fire delay = burstdelay + (# of bullets per burst) * (seconds between each bullet) (1)
Fire delay = .133 + 3*.0700 = 0,343
RoF = (60 seconds per minutes)*(# of bullets per burst) / (Fire Delay) (2)
RoF = 60*3 / 0,343 = 525
The biggest error however, is that the first bullet in each burst comes out instantaneously (or so I assume).
When you click your mouse, there is no delay (other than input lag) before the game shoots. So equation (1) should be:
Fire delay = burstdelay + [ (# of bullets per burst) - 1 ] * (seconds between each bullet)
Fire delay = 0.133 + (3-1)*.0700 = 0,273
Given that, equation (2) yields:
RoF = 60*3 / 0,273 = 659
A deviation of 20.3% . A rather substantial error imo.
The above is my main concern. However, if we also assume that the first burst is instant, the error increases slightly.
Equation (2) should be revised:
RoF = { [ (60 seconds per minutes) / (Fire Delay) ] + 1 } * (# of bullets per burst)
RoF = ((60 / 0,273) + 1 ) * 3 = 662 (notice the difference is 3, which is the number of bullets per burst)
Now a deviation of 26%.
The assumption that the first shot when you start firing is instant, applies to all weapons, not just burst weapons. However, the deviation for non burst weapons is not nearly as high, so it is forgivable there. But the error in the case of burst weapons is quite severe.
I made a spreadsheet that showcases the differences for all the weapons, wrt the wiki and my weapons comparison spreadsheet. https://docs.google.com/spreadsheets/d/1SiTlxtJM45cGxTCcps2SsK78w7SP1E-VpGFFUd6dI38/edit#gid=0
I'd like to discuss this further, please add me on steam. http://steamcommunity.com/id/SantaClaws