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OVERVIEW
Fire Support Merc
Mercs Stoker Health 3/5
Speed 2.5/5
Combat 3.5/5
Objective 2/5
Support 3.5/5

CLASS

Fire Support

QUOTE

Do be careful of the napalm. Tricky stuff.

PROFILE

Each trade has their longstanding professional dilemmas. Every Fire Support officer wonders if one day, sooner or later, they'll have to call in an airstrike on their own position to save the rest of their unit. Not a decision to be taken lightly, and particularly not with White Phosphorus. It was, apparently, a decision Stoker was happy to make. When he talks about what incendiary explosives can do, listen to him. He knows what he's talking about. Quite what such a formerly senior officer is doing working as a humble frontline mercenary is anyone’s guess.

Stoker’s napalm grenade is perfect for damaging groups of enemies, or area denial: very useful for closing off chokepoints, locking down an area or defending Objectives. His deployable Ammo Station lets his team-mates resupply themselves: place it behind cover or around a corner so it doesn't get destroyed by enemy fire.

STATS

Health Mercenary Health::'''100 Speed Mercenary Speed::'''420 Time to arm C4 Mercenary C4 Plant Time::'''5 s Time to defuse C4 Mercenary C4 Defuse Time::'''8 s


COST 50,000 Credit

ABILITIES

Ability Molotov Grenade Molotov Grenade

Number 1
Cooldown 40 s
Duration 10s
Damage ?
Radius ?

Stokers Molotov can be thrown large distances and will detonate on the first surface it impacts. From there the payload will spread out and cover the surrounding area in flames. Any enemies caught in the flames will receive high, periodic damage. Very useful for denying areas.

Ability Ammo Station Ammo Station

Number 1
Cooldown ?s
Radius ?

A deployable station that can be placed almost anywhere on the field of battle. It will gradually resupply ammunition to nearby players over time.

DEFAULT INVENTORY

Timik-47 Selbstadt .40 Beckhill Combat Knife

LOADOUTS

Mouse over the icons to display additional information :

LoadoutCard Stoker
STOKER
M92 Modern Rifleman
Chopper: 20% increase to melee damage
Quick Eye: 35% increased to speed when Iron Sighted
Extra Supplies: 20% cooldown reduction to abilities
M4A1
Smjüth & Whetsman
Stilnotto Stiletto
LoadoutCard Stoker
STOKER
M55 Modern Rifleman
Enigma: Reduced duration of being spotted by 50%
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Extra Supplies: 20% cooldown reduction to abilities
M4A1
DE
Kukri
LoadoutCard Stoker
STOKER
T52 Modern Rifleman
Double Time: Allows you to reload whilst sprinting
Mechanic: Improves any repair tools and disarm rates by 20%
Chopper: 20% increase to melee damage
Timik-47
DE
Stilnotto Stiletto
LoadoutCard Stoker
STOKER
M61 Modern Rifleman
Flying Pig: You take no fall damage when landing
Mechanic: Improves any repair tools and disarm rates by 20%
Drilled: 20% reduction to reload time
M4A1
Simeon
Beckhill Combat Knife
LoadoutCard Stoker
STOKER
T91 Modern Rifleman
Mechanic: Improves any repair tools and disarm rates by 20%
Cool: Increase the time it takes Mounted MGs to overheat by 50%
Quick Eye: 35% increased to speed when Iron Sighted
Timik-47
Smjüth & Whetsman
Beckhill Combat Knife
LoadoutCard Stoker
STOKER
S62 Modern Rifleman
Extra Supplies: 20% cooldown reduction to abilities
Chopper: 20% increase to melee damage
Double Time: Allows you to reload whilst sprinting
Stark AR
Simeon
Stilnotto Stiletto
LoadoutCard Stoker
STOKER
S51 Modern Rifleman
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Extra Supplies: 20% cooldown reduction to abilities
Sneaky: Reduces the amount of sound you generate when running by 25%
Stark AR
DE
Beckhill Combat Knife
LoadoutCard Stoker
STOKER
S95 Modern Rifleman
Quick Eye: 35% increased to speed when Iron Sighted
Drilled: 20% reduction to reload time
Mechanic: Improves any repair tools and disarm rates by 20%
Stark AR
Smjüth & Whetsman
Kukri
LoadoutCard Stoker
STOKER
T65 Modern Rifleman
Drilled: 20% reduction to reload time
Extra Supplies: 20% cooldown reduction to abilities
Springy: Gives the Merc the ability to complete three jumps in a row instead of two.
Timik-47
Simeon
Kukri

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