Red Eye

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OVERVIEW
Recon Merc
Mercs Red Eye.png Health 3/5
Speed 2.5/5
Combat 3.5/5
Objective 2/5
Support 2.5/5

CLASS

Recon

QUOTE

I spy...with my red eye...something beginning in...BANG

PROFILE

The dossier on Redeye's lengthy service in the Australian SAS is a thick one. Time after time he earned field promotions for outstanding bravery, until being busted back down to Trooper for insubordination, or refusal to follow orders, or both. By the time of his discharge for knowing too much about everyone in the regiment, he had an average rank of corporal, but no pension. Now that he's taken to the private sector he's his own boss for a change. Too bad his sole employee is a total buffoon who hates his waste-of-space boss.

Redeye can use his Smoke Grenade ability to conceal his friends and blind his enemies, and his Infrared sight and marksman rifle to take out foes from a distance. He’s a tactical interrupter, capable of suddenly concealing his teammates’ movements while disrupting the enemy.

STATS

Health Mercenary Health::'''120 Speed Mercenary Speed::'''400 Time to arm C4 Mercenary C4 Plant Time::'''5 s Time to defuse C4 Mercenary C4 Defuse Time::'''8 s


COST

45,000 Credit.png

ABILITIES

Redeye-smoke-grenade-smaller.gif

Ability Smoke Grenade.png Smoke Grenade

Number 1
Cooldown 25 s
Duration 12 s

Throws a grenade that, after a short time, emits a cloud of smoke, limiting vision of both allies and enemies within its radius.

Ir-goggles-shorter-2.gif

Ability IR Goggles.png IR Goggles

Cooldown 18 s
Duration 13 s

Activates his cybernetic eye, Redeye can see through smoke and spot enemies for his allies.






INVENTORY

Default

Grandeur SRGrandeur SR.png CauldenCaulden.png KukriKukri.png

Other

PDP-70PDP-70.png DE .50DE .50.png Stilnotto StilettoStilnotto Stiletto.png

Dreiss ARDreiss AR.png M9M9.png Beckhill Combat KnifeBeckhill Combat Knife.png

LOADOUTS

Mouse over the icons to display additional information :

LoadoutCard Red Eye.png
RED EYE
P52 Elite Sniper
Quick Slash: Increases melee attack speed by 25%
Drilled: 20% reduction to reload time
Cool: Increase the time it takes Mounted MGs to overheat by 50%
PDP-70
DE .50
Stilnotto Stiletto
LoadoutCard Red Eye.png
RED EYE
P75 Rebel Sniper
Guardian Angel: Receive an audio warning whenever enemy artillery or airstrikes are incoming on your position
Bomb Squad: Adds a more vivid highlight to enemy Proximity Mines and deployed explosives
Quick Draw: 30% reduction to the time taken to raise and lower weapons
PDP-70
Caulden
Kukri
LoadoutCard Red Eye.png
RED EYE
D41 Adept Rifleman
Looter: Killing an enemy Fire Support Merc will drop a small Ammo Pack, killing an enemy Medic will drop a small Health Pack.
Try hard: Gain 10HP for each death you suffer without getting a kill, up to a maximum of 30HP
Chopper: 20% increase to melee damage
Dreiss AR
M9
Beckhill Combat Knife
LoadoutCard Red Eye.png
RED EYE
D52 Excellent Rifleman
Big Ears: Enemy footsteps and other appropriate noises are 30% louder to you
Drilled: 20% reduction to reload time
Cool: Increase the time it takes Mounted MGs to overheat by 50%
Dreiss AR
DE .50
Stilnotto Stiletto
LoadoutCard Red Eye.png
RED EYE
P41 Rebel Sniper
Bomb Squad: Adds a more vivid highlight to enemy Proximity Mines and deployed explosives
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Quick Slash: Increases melee attack speed by 25%
PDP-70
M9
Beckhill Combat Knife
LoadoutCard Red Eye.png
RED EYE
G75 Veteran Sniper
Untrackable: Turrets, Mines and other automated defenses react 30% more slowly to your presence
Bomb Squad: Adds a more vivid highlight to enemy Proximity Mines and deployed explosives
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Grandeur SR
Caulden
Kukri
LoadoutCard Red Eye.png
RED EYE
G52 Exempler Sniper
Pineapple Juggler: Allows you to quickly pick-up and throw nearby grenades
Guardian Angel: Receive an audio warning whenever enemy artillery or airstrikes are incoming on your position
Bomb Squad: Adds a more vivid highlight to enemy Proximity Mines and deployed explosives
Grandeur SR
DE .50
Stilnotto Stiletto
LoadoutCard Red Eye.png
RED EYE
D75 Elite Rifleman
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Drilled: 20% reduction to reload time
Guardian Angel: Receive an audio warning whenever enemy artillery or airstrikes are incoming on your position
Dreiss AR
Caulden
Kukri
LoadoutCard Red Eye.png
RED EYE
G41 Adept Sniper
Try hard: Gain 10HP for each death you suffer without getting a kill, up to a maximum of 30HP
Chopper: 20% increase to melee damage
Quick Slash: Increases melee attack speed by 25%
Grandeur SR
M9
Beckhill Combat Knife

LOADOUTS (2nd Generation)

LoadoutCard Red Eye.png
RED EYE
D45 Augmented Rifleman
Looter: Killing an enemy Fire Support Merc will drop a small Ammo Pack, killing an enemy Medic will drop a small Health Pack.
Bomb Squad: Adds a more vivid highlight to enemy Proximity Mines and deployed explosives
Quick Eye: 35% increased to speed when Iron Sighted
Dreiss AR
M9
Kukri
LoadoutCard Red Eye.png
RED EYE
D51 Champion Rifleman
Enigma: Reduced duration of being spotted by 50%
Spares: Increases the maximum number of magazines that can be carried by 1.
Guardian Angel: Receive an audio warning whenever enemy artillery or airstrikes are incoming on your position
Dreiss AR
DE .50
Beckhill Combat Knife
LoadoutCard Red Eye.png
RED EYE
D72 Power Rifleman
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Drilled: 20% reduction to reload time
Focus: Reduces flinching when hit while iron sighting or scoped by 50%
Dreiss AR
Caulden
Stilnotto Stiletto
LoadoutCard Red Eye.png
RED EYE
G41 Premium Sniper
Spares: Increases the maximum number of magazines that can be carried by 1.
Drilled: 20% reduction to reload time
Quick Slash: Increases melee attack speed by 25%
Grandeur SR
M9
Beckhill Combat Knife
LoadoutCard Red Eye.png
RED EYE
G52 Champion Sniper
Quick Eye: 35% increased to speed when Iron Sighted
Guardian Angel: Receive an audio warning whenever enemy artillery or airstrikes are incoming on your position
Focus: Reduces flinching when hit while iron sighting or scoped by 50%
Grandeur SR
DE .50
Stilnotto Stiletto
LoadoutCard Red Eye.png
RED EYE
G75 Veteran Sniper
Untrackable: Turrets, Mines and other automated defenses react 30% more slowly to your presence
Bomb Squad: Adds a more vivid highlight to enemy Proximity Mines and deployed explosives
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Grandeur SR
Caulden
Kukri
LoadoutCard Red Eye.png
RED EYE
P42 Guardian Sniper
Spares: Increases the maximum number of magazines that can be carried by 1.
Focus: Reduces flinching when hit while iron sighting or scoped by 50%
Double Time: Allows you to reload whilst sprinting
PDP-70
M9
Stilnotto Stiletto
LoadoutCard Red Eye.png
RED EYE
P55 Expert Rifleman
Untrackable: Turrets, Mines and other automated defenses react 30% more slowly to your presence
Drilled: 20% reduction to reload time
Quick Eye: 35% increased to speed when Iron Sighted
PDP-70
DE .50
Kukri
LoadoutCard Red Eye.png
RED EYE
P71 Rebel Sniper
Guardian Angel: Receive an audio warning whenever enemy artillery or airstrikes are incoming on your position
Bomb Squad: Adds a more vivid highlight to enemy Proximity Mines and deployed explosives
Quick Draw: 30% reduction to the time taken to raise and lower weapons
PDP-70
Caulden
Beckhill Combat Knife

XP

Action Reward
Smoke Grenade 15 XP
Spot Enemy 5 XP

VIDEOS