Fletcher

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OVERVIEW
Engineer Merc
Mercs Fletcher.png Health 2.5/5
Speed 3.5/5
Combat 2.5/5
Objective 5/5
Support 2/5

CLASS

Engineer

QUOTE

You get what you pay for. I am the best. So I cost more. This is natural.

PROFILE

Immaculately stylish Nigerian combat engineer guy: efficient, impeccable, maybe just a bit arrogant, he's a swaggering salesman for his own services. Perhaps his self-confidence will rub off on his teammates. But can anyone really be as good as Fletcher claims he is?
As in business, so in combat: Fletcher's all about instantly sizing up the situation and turning it to his advantage. His remote-detonated Sticky Bombs let him set tactical booby-traps as he goes. He's highly effective at defending corners, objectives and chokepoints. He's equally useful at using Sticky Bombs when on the offensive to disrupt and destroy enemy defences. He's also very good with shotguns. Subtlety really isn't his strong suit.

STATS

Health Mercenary Health::'''110 Speed Mercenary Speed::'''420 Time to arm C4 Mercenary C4 Plant Time::'''3 s Time to defuse C4 Mercenary C4 Defuse Time::'''4 s


COST

35,000 Credit.png

ABILITIES

Ability Sticky Bomb.png Sticky Bomb

Number 3
Cooldown 9s
Damage 75+15 damage if stuck directly to an enemy
Radius 4.16m

Fletcher can throw out up to three sticky bombs at any one time. They will attach to the first surface they hit, including enemies. Using his Detonator, Fletcher will trigger any and all deployed sticky bombs at the same time, dealing high damage over a small area.

Ability Objective Specialist.png Objective Specialist

Fletcher completes Arm, Disarm and Repair objectives faster.

INVENTORY

Default

Ahnuhld-12Ahnuhld-12.pngEmpire-9Empire-9.pngBeckhill Combat KnifeBeckhill Combat Knife.png

Other

BlishlokBlishlok.pngSimeon .357Simeon .357.pngCricket BatCricket Bat.png

Hollunds 880Hollunds 880.pngTølen MPTolenMP.pngStilnotto StilettoStilnotto Stiletto.png

LOADOUTS

Mouse over the icons to display additional information :

LoadoutCard Fletcher.png
FLETCHER
A62 Superb Close Assault
Sneaky: Reduces the amount of sound you generate when running by 25%
Cool: Increase the time it takes Mounted MGs to overheat by 50%
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Ahnuhld-12
Simeon .357
Stilnotto Stiletto
LoadoutCard Fletcher.png
FLETCHER
BL43 Standard Operative
Unshakeable: Reduces the damage you take from explosives by 20%
Chopper: 20% increase to melee damage
Flying Pig: You take no fall damage when landing
Blishlok
Simeon .357
Cricket Bat
LoadoutCard Fletcher.png
FLETCHER
H63 Standard Close Assault
Drilled: 20% reduction to reload time
Double Time: Allows you to reload whilst sprinting
Unshakeable: Reduces the damage you take from explosives by 20%
Hollunds 880
Simeon .357
Cricket Bat
LoadoutCard Fletcher.png
FLETCHER
H22 Standard Close Assault
Enigma: Reduced duration of being spotted by 50%
Focus: Reduces flinching when hit while iron sighting or scoped by 50%
Drilled: 20% reduction to reload time
Hollunds 880
Tølen MP
Stilnotto Stiletto
LoadoutCard Fletcher.png
FLETCHER
H31 Standard Close Assault
Cool: Increase the time it takes Mounted MGs to overheat by 50%
Spares: Increases the maximum number of magazines that can be carried by 1.
Quick Eye: 35% increased to speed when Iron Sighted
Hollunds 880
Empire-9
Beckhill Combat Knife
LoadoutCard Fletcher.png
FLETCHER
BL32 Standard Operative
Fail Safe: Reduces the effect taken from your own explosives by 30%
Springy: Gives the Merc the ability to complete three jumps in a row instead of two.
Lock on: Turrets, Mines and other automated defenses react 30% more quickly
Blishlok
Empire-9
Stilnotto Stiletto
LoadoutCard Fletcher.png
FLETCHER
BL33 Standard Operative
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Tough: Reduces the delay until health regen starts by 33%
Flying Pig: You take no fall damage when landing
Blishlok
Empire-9
Cricket Bat
LoadoutCard Fletcher.png
FLETCHER
A23 Guardian Close Assault
Unshakeable: Reduces the damage you take from explosives by 20%
Tough: Reduces the delay until health regen starts by 33%
Enigma: Reduced duration of being spotted by 50%
Ahnuhld-12
Tølen MP
Cricket Bat
LoadoutCard Fletcher.png
FLETCHER
A31 Guardian Close Assault
Lock on: Turrets, Mines and other automated defenses react 30% more quickly
Tough: Reduces the delay until health regen starts by 33%
Double Time: Allows you to reload whilst sprinting
Ahnuhld-12
Empire-9
Beckhill Combat Knife

LOADOUTS (2nd Generation)

LoadoutCard Fletcher.png
FLETCHER
A23 Standart Close Assult
Unshakeable: Reduces the damage you take from explosives by 20%
Drilled: 20% reduction to reload time
Enigma: Reduced duration of being spotted by 50%
Ahnuhld-12
Tølen MP
Cricket Bat
LoadoutCard Fletcher.png
FLETCHER
A31 Guardian Close Assult
Lock on: Turrets, Mines and other automated defenses react 30% more quickly
Tough: Reduces the delay until health regen starts by 33%
Double Time: Allows you to reload whilst sprinting
Ahnuhld-12
Empire-9
Beckhill Combat Knife
LoadoutCard Fletcher.png
FLETCHER
A62 Power Close Assult
Fail Safe: Reduces the effect taken from your own explosives by 30%
Spares: Increases the maximum number of magazines that can be carried by 1.
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Ahnuhld-12
Simeon .357
Stilnotto Stiletto
LoadoutCard Fletcher.png
FLETCHER
BL21 Power Operative
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Tough: Reduces the delay until health regen starts by 33%
Drilled: 20% reduction to reload time
Blishlok
Tølen MP
Beckhill Combat Knife
LoadoutCard Fletcher.png
FLETCHER
BL32 Standard Operative
Fail Safe: Reduces the effect taken from your own explosives by 30%
Springy: Gives the Merc the ability to complete three jumps in a row instead of two.
Lock on: Turrets, Mines and other automated defenses react 30% more quickly
Blishlok
Empire-9
Stilnotto Stiletto
LoadoutCard Fletcher.png
FLETCHER
BL63 Shielded Operative
Unshakeable: Reduces the damage you take from explosives by 20%
Bomb Squad: Adds a more vivid highlight to enemy Proximity Mines and deployed explosives
Spares: Increases the maximum number of magazines that can be carried by 1.
Blishlok
Simeon .357
Cricket Bat
LoadoutCard Fletcher.png
FLETCHER
H22 Vintage Close Assult
Untrackable: Turrets, Mines and other automated defenses react 30% more slowly to your presence
Lock on: Turrets, Mines and other automated defenses react 30% more quickly
Drilled: 20% reduction to reload time
Hollunds 880
Tølen MP
Stilnotto Stiletto
LoadoutCard Fletcher.png
FLETCHER
H33 Standard Close Assult
Quick Draw: 30% reduction to the time taken to raise and lower weapons
Springy: Gives the Merc the ability to complete three jumps in a row instead of two.
Unshakeable: Reduces the damage you take from explosives by 20%
Hollunds 880
Empire-9
Cricket Bat
LoadoutCard Fletcher.png
FLETCHER
H61 Expert Close Assult
Fail Safe: Reduces the effect taken from your own explosives by 30%
Double Time: Allows you to reload whilst sprinting
Bomb Squad: Adds a more vivid highlight to enemy Proximity Mines and deployed explosives
Hollunds 880
Simeon .357
Beckhill Combat Knife

VIDEOS