JULY 22nd - r
Balance Changes
General Gameplay
- Reduced the amount of kick when receiving damage, to compensate for the recent update to view-kick functionality
- Players will now only spawn in game after choosing a Merc, once a map is loaded
- Deployables are now easier to place in tighter spaces
Fletcher
- Reclaiming a Sticky Bomb now only returns 50% of the cooldown
Fragger
Fixed bug where pressing '4' could cause a Frag Grenade to be thrown
Phantom
- Phantom's health has been lowered to 110hp (from 120hp)
- Refractive Armor maximum recharge time increased to 10s (from 6s)
- Taking damage that exceeds remaining Refractive Armor energy will now also eat into health
- Heartbeat Sensor detection no longer disables Refractive Armor, but will still spot Phantom
- Refractive Armor no longer prevents gas damage from eating into health
- Refractive Armor is now slightly more visible when Phantom is moving
- Cloaking/de-cloaking audio is now more audible to other players
Sparks
- REVIVR now deals the correct amount of damage to objectives
- REVIVR battery now begins draining immediately, rather than when minimum charge is reached
- Increased the rate at which the REVIVR battery is depleted while charging shots by 10%
- Enemy REVIVR shots are now seen as orange in-game
Ranged Weapons
- File:A MachineGun 02.png K-121 Machine Gun - Reduced spread and recoil by ~5%
- File:A SniperRifle 02.png PDP-70 Automatic Sniper Rifle - This will no longer insta-gib players if it kills with a headshot
- File:A SubMachineGun 03.png KEK-10 - Bullet spread now increases ~7% faster than before while firing
- File:A SubMachineGun 04.png Crotzni - Bullet spread now increases ~10% faster than before while firing
Melee Weapons
- Added a turn-speed-limit for melee attacks to prevent exploits and to reward initial aim. This will be fine-tuned based on player feedback and metrics
- File:Knife03.png Cricket Bat : Reduced run speed when equipped by 2.5%
- Katana :
- Reduced run speed when equipped by 2.5%
- Secondary attacks now deal damage for a shorter period of time
Augments
- Chopper Augment melee damage bonus reduced to +15% (down from +20%)
- Lock-On Augment now correctly reduces Turret lock-on times
- Steady Augment now correctly adds health to all deployables
- Flying Pig Augment now correctly negates all fall damage
Game Improvements
General
- Reworked the in-game Mission system
- XP Mission values updated so Game Mode and Support are now quicker to complete
- Removed 'Win X Matches' missions as they were incentivizing unbalanced matches
- Added new missions for Competitive Matches, the Execution Game Mode and Secondary Objectives
- Updated Merc missions to be based around earning the appropriate XP type instead of playing 'X' matches
- Clamped a number of video settings to address exploits, such as completely disabling particle effects
- Updated the auto-detect settings when the game is first run to apply more appropriate graphics presets (High, Med, Low)
- Updated the Competitive Matchmaking algorithm so it spends more time searching for players of closer skill-ratings
User Interface
- Added Steam related options to the right click drop down panel on the scoreboard
- Updates to the Spectator HUD:
- Minimap now increases in size and shows all players with the correct team colors
- Chat has been moved to the top left and players names are also correctly colored
- Objective HUD is now positioned in the centre
Visual Effects
- Improved the visual effects when Phantom is shot while his Refractive Armor is active
- Updated the effects when a player is revived with defibs/REVIVR
- Updated the REVIVR firing and impact effects
- Improved the Katana trail effects
- Made the Orbital Strike effects a little more impressive
- Updated Skyhammer's Airstrike explosion effects
Audio
- Added new firing audio for the Blishlok SMG
- Tweaked footstep audio volume and falloff to make them more audible
- Improved the mix for all weapon audio, including slightly quieter surface impacts
- Frag Grenade bounces are now slightly louder when in range
- Added exertion audio for Sparks when she is incapacitated or killed
- Added glass sounds for large and medium windows
Notable Bug Fixes
- Fixed bug where players could be stuck after being revived
- Fix for players sometimes not seeing the MM ranking in the game overview screen
- Optimized UI code to aid Minimap performance
- Removed the silencer from the Selbstadt .40 Pistol icon
- Fixed several issues with Mounted Gun audio