Parameter name | Variable name | Property name(s) | Value |
---|---|---|---|
name
|
name
|
Has name | |
portrait
|
portrait
|
Has portrait | Minigun01.png |
equip_time
|
equip_time
|
Has equip time | 0.5 |
putdown_time
|
putdown_time
|
Has put down time | 0.1 |
ability
|
ability
|
Has ability | heavy machine gun |
silent
|
silent
|
Is silent | no |
fire_interval
|
fire_interval
|
Has fire interval | 0.032 |
fuse
|
fuse
|
Has fuse time | |
projectile_damage
|
projectile_damage
|
Projectile has damage | |
projectile_damage_radius
|
projectile_damage_radius
|
Projectile has damage radius | |
projectile_lifetime
|
projectile_lifetime
|
Projectile has lifetime | |
projectile_can_pick_up
|
projectile_can_pick_up
|
Can pick up projectile | |
hit_snare_mul
|
hit_snare_mul
|
Has hit snare multiplier | |
hit_snare_time
|
hit_snare_time
|
Has hit snare time | |
projectile_damage_inner_radius
|
projectile_damage_inner_radius
|
Projectile has damage inner radius | |
projectile_health
|
projectile_health
|
Projectile has health | |
projectile_smoke_fadein_time
|
projectile_smoke_fadein_time
|
Projectile has smoke fade in time | |
projectile_smoke_fadeout_time
|
projectile_smoke_fadeout_time
|
Projectile has smoke fade out time | |
equip_snare_mul
|
equip_snare_mul
|
Has snare multiplier when equipped | |
deploy_time
|
deploy_time
|
Has time to deploy | |
max_deployed
|
max_deployed
|
Has maximum deployed | |
projectile_healing
|
projectile_healing
|
Projectile has healing | |
projectile_healing_medic
|
projectile_healing_medic
|
Projectile has healing for medic | |
projectile_healing_direct_hit
|
projectile_healing_direct_hit
|
Projectile has healing on direct hit | |
projectile_mine_arm_time
|
projectile_mine_arm_time
|
Mine projectile has arming time | |
projectile_mine_detection_radius
|
projectile_mine_detection_radius
|
Mine projectile has detection radius | |
max_range
|
max_range
|
Has maximum range | 0 |
min_range
|
min_range
|
Has minimum range | 420 |
max_damage
|
max_damage
|
Has maximum damage | 11 |
min_damage
|
min_damage
|
Has minimum damage | 11 |
damage_type
|
damage_type
|
Has damage type | Bullet |
muzzle_count
|
muzzle_count
|
Has muzzle count | 3 |
charge_time
|
charge_time
|
Has charge time | |
charge_rate
|
charge_rate
|
Has charge rate | |
can_revive
|
can_revive
|
Can revive | |
burst_count
|
burst_count
|
Has burst count | |
burst_interval
|
burst_interval
|
Has burst interval | |
min_revive_health
|
min_revive_health
|
Has minimum revive health | |
max_revive_health
|
max_revive_health
|
Has maximum revive health |
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Data:Weapons/A HeavyMachineGunOverheat 01
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