Dirty Bomb Wiki

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Dirty Bomb Wiki
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Augments are present on every Loadout Card except Default, and some Augments are unique to a specific Mercenary, for example only Vassili cards have the Augment Spotter.

Icon Name Description Class
{{{2}}} Armour Piercing Bullets do 15% more damage to the EV Offensive
{{{3}}} Big Ears Enemy footsteps and other appropriate noises are 30% louder to you Awareness
{{{3}}} Bigger Blast 10% increase to blast radius to AoE weapons Offensive
{{{3}}} Bomb Squad Adds a more vivid highlight to enemy Proximity Mines and deployed explosives Awareness
{{{3}}} Chopper 15% increase to melee damage Offensive
{{{3}}} Cool Increase the time it takes Mounted MGs to overheat by 50% Offensive
{{{2}}} Double Time Allows you to reload whilst sprinting Movement
{{{3}}} Drilled 20% reduction to reload time Offensive
{{{3}}} Enigma Reduced duration of being spotted by 50% Awareness
{{{3}}} Escort Increases EV speed contribution from the player by #% Support
{{{3}}} Explodydendron 10% increase to blast radius to AoE abilities Offensive
Extra Ammo Extra Ammo Increase the max number of ammo packs by 1 Support
Extra Supplies Extra Supplies # cooldown reduction to support abilities Support
Fail Safe Fail Safe Reduces the effect taken from your own explosives by # Defensive
Flying Pig Flying Pig You take no fall damage when landing Movement
Focus Focus Reduces flinching when hit while iron sighting or scoped by # Defensive
Get Up Get Up # increase to health given on revive Support
Guardian Angel Guardian Angel Receive an audio warning whenever enemy artillery or airstrikes are incoming on your position Awareness
Healing Reach Healing Reach # increase to size of healing radius Support
Ice Cold Ice Cold # increase in time until overheating Offensive
Lock on Lock On Turrets, Mines and other automated defenses react # more quickly Offensive
Looter Looter Killing an enemy Fire Support Merc will drop a small Ammo Pack, killing an enemy Medic will drop a small Health Pack. Offensive
Mechanic Mechanic Improves any repair tools and disarm rates by # Support
Nitros Nitros # increase to barrel acceleration Offensive
Pineapple Juggler Pineapple Juggler Allows you to quickly pick-up and throw nearby grenades Defensive
Potent Packs Potent Packs # increase to health regen rate given by healing abilities Support
Quick Charge Quick Charge # increase to round charge rate Offensive
Quick Draw Quick Draw # reduction to the time taken to raise and lower weapons Offensive
Quick Eye Quick Eye # increased to movement speed when Iron Sighted Movement
Sneaky Sneaky Reduces the amount of sound you generate when running by # Movement
Spares Spares Increases the maximum number of magazines that can be carried by 1. Offensive
Spotter Spotter # increase to the detection radius Awareness
Springy Springy Gives the Merc the ability to complete three jumps in a row instead of two. Movement
Steady Steady # increase to deployables health Defensive
Throwing Knife Throwing Knife Replaces your melee weapon with a throwing knife Offensive
Tough Tough Reduces the delay until health regen starts by # Defensive
Try hard Try Hard Gain 10HP for each death you suffer without getting a kill, up to a maximum of 30HP Defensive
Undercover Undercover # increase to ability duration Defensive
Unshakeable Unshakeable Reduces the damage you take from explosives by # Defensive
Untrackable Untrackable Turrets, Mines and other automated defenses react # more slowly to your presence Defensive
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