@DeletedUser40367238 (talk | contribs) mNo edit summary |
@DeletedUser40367238 (talk | contribs) (made up some names for the Class stuff) |
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! width="64px" style="text-align:center" | Icon !! width="20%" style="text-align:center" | Ability !! width="60%" | Effect !! width="20%" style="text-align:center" | Class |
! width="64px" style="text-align:center" | Icon !! width="20%" style="text-align:center" | Ability !! width="60%" | Effect !! width="20%" style="text-align:center" | Class |
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− | | [[File:Armour_Piercing.png |
+ | | [[File:Armour_Piercing.png]] || Armour Piercing || Bullets do # more damage to the EV || Offensive |
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− | | [[File:Big_Ears.png |
+ | | [[File:Big_Ears.png]] || Big Ears|| Enemy footsteps and other appropriate noises are # louder to you || Awareness |
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− | | [[File:Bigger_Blast.png |
+ | | [[File:Bigger_Blast.png]] || Bigger Blast|| # increase to blast radius to AoE weapons || Offensive |
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− | | [[File:Bomb_Squad.png |
+ | | [[File:Bomb_Squad.png]] || Bomb Squad|| Adds a more vivid highlight to enemy Proximity Mines and deployed explosives || Awareness |
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− | | [[File:Chopper.png |
+ | | [[File:Chopper.png]] || Chopper || # increase to melee damage || Offensive |
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− | | [[File:Cool.png |
+ | | [[File:Cool.png]] || Cool || Increase the time it takes Mounted MGs to overheat by # || Offensive |
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− | | [[File:Double_Time.png |
+ | | [[File:Double_Time.png]] || Double Time || Allows you to reload whilst sprinting || Movement |
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− | | [[File:Drilled.png |
+ | | [[File:Drilled.png]] || Drilled || # reduction to reload time || Offensive |
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− | | [[File:Enigma.png |
+ | | [[File:Enigma.png]] || Enigma || Reduced duration of being spotted by # || Awareness |
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− | | [[File:Escort.png |
+ | | [[File:Escort.png]] || Escort || Increases EV speed contribution from the player by # || Support |
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− | | [[File:Explodydendron.png |
+ | | [[File:Explodydendron.png]] || Explodydendron || # increase to blast radius to AoE abilities || Offensive |
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− | | [[File:Extra_Ammo.png |
+ | | [[File:Extra_Ammo.png]] || Extra Ammo || Increase the max number of ammo packs by 1 || Support |
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− | | [[File:Extra_Supplies.png |
+ | | [[File:Extra_Supplies.png]] || Extra Supplies || # cooldown reduction to support abilities || Support |
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− | | [[File:Fail_Safe.png |
+ | | [[File:Fail_Safe.png]] || Fail Safe || Reduces the effect taken from your own explosives by # || Defensive |
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− | | [[File:Flying_Pig.png |
+ | | [[File:Flying_Pig.png]] || Flying Pig || You take no fall damage when landing || Movement |
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− | | [[File:Focus.png |
+ | | [[File:Focus.png]] || Focus || Reduces flinching when hit while iron sighting or scoped by # || Defensive |
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− | | [[File:Get_Up.png |
+ | | [[File:Get_Up.png]] || Get Up || # increase to health given on revive || Support |
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− | | [[File:Guardian_Angel.png |
+ | | [[File:Guardian_Angel.png]] || Guardian Angel || Receive an audio warning whenever enemy artillery or airstrikes are incoming on your position || Awareness |
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− | | [[File:Healing_Reach.png |
+ | | [[File:Healing_Reach.png]] || Healing Reach || # increase to size of healing radius || Support |
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− | | [[File:Ice_Cold.png |
+ | | [[File:Ice_Cold.png]] || Ice Cold || # increase in time until overheating || Offensive |
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− | | [[File:Lock_on.png |
+ | | [[File:Lock_on.png]] || Lock On || Turrets, Mines and other automated defenses react # more quickly || Offensive |
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− | | [[File:Looter.png |
+ | | [[File:Looter.png]] || Looter || Killing an enemy Fire Support Merc will drop a small Ammo Pack, killing an enemy Medic will drop a small Health Pack. || Offensive |
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− | | [[File:Mechanic.png |
+ | | [[File:Mechanic.png]] || Mechanic || Improves any repair tools and disarm rates by # || Support |
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− | | [[File:Nitros.png |
+ | | [[File:Nitros.png]] || Nitros || # increase to barrel acceleration || Offensive |
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− | | [[File:Pineapple_Juggler.png |
+ | | [[File:Pineapple_Juggler.png]] || Pineapple Juggler || Allows you to quickly pick-up and throw nearby grenades || Defensive |
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− | | [[File:Potent_Packs.png |
+ | | [[File:Potent_Packs.png]] || Potent Packs || # increase to health regen rate given by healing abilities || Support |
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− | | [[File:Quick_Charge.png |
+ | | [[File:Quick_Charge.png]] || Quick Charge || # increase to round charge rate || Offensive |
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− | | [[File:Quick_Draw.png |
+ | | [[File:Quick_Draw.png]] || Quick Draw || # reduction to the time taken to raise and lower weapons || Offensive |
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− | | [[File:Quick_Eye.png |
+ | | [[File:Quick_Eye.png]] || Quick Eye || # increased to movement speed when Iron Sighted || Movement |
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− | | [[File:Sneaky.png |
+ | | [[File:Sneaky.png]] || Sneaky || Reduces the amount of sound you generate when running by # || Movement |
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− | | [[File:Spares.png |
+ | | [[File:Spares.png]] || Spares || Increases the maximum number of magazines that can be carried by 1. || Offensive |
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− | | [[File:Spotter.png |
+ | | [[File:Spotter.png]] || Spotter || # increase to the detection radius || Awareness |
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− | | [[File:Springy.png |
+ | | [[File:Springy.png]] || Springy || Gives the Merc the ability to complete three jumps in a row instead of two. || Movement |
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− | | [[File:Steady.png |
+ | | [[File:Steady.png]] || Steady || # increase to deployables health || Defensive |
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− | | [[File:Throwing_Knife.png |
+ | | [[File:Throwing_Knife.png]] || Throwing Knife || Replaces your melee weapon with a throwing knife || Offensive |
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− | | [[File:Tough.png |
+ | | [[File:Tough.png]] || Tough || Reduces the delay until health regen starts by # || Defensive |
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− | | [[File:Try_hard.png |
+ | | [[File:Try_hard.png]] || Try Hard || Gain 10HP for each death you suffer without getting a kill, up to a maximum of 30HP || Defensive |
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− | | [[File:Undercover.png |
+ | | [[File:Undercover.png]] || Undercover || # increase to ability duration || Defensive |
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− | | [[File:Unshakeable.png |
+ | | [[File:Unshakeable.png]] || Unshakeable || Reduces the damage you take from explosives by # || Defensive |
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− | | [[File:Untrackable.png |
+ | | [[File:Untrackable.png]] || Untrackable || Turrets, Mines and other automated defenses react # more slowly to your presence || Defensive |
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