Dirty Bomb Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

Dirty Bomb Wiki
mNo edit summary
(made up some names for the Class stuff)
Line 3: Line 3:
 
! width="64px" style="text-align:center" | Icon !! width="20%" style="text-align:center" | Ability !! width="60%" | Effect !! width="20%" style="text-align:center" | Class
 
! width="64px" style="text-align:center" | Icon !! width="20%" style="text-align:center" | Ability !! width="60%" | Effect !! width="20%" style="text-align:center" | Class
 
|-
 
|-
| [[File:Armour_Piercing.png| ]] || Armour Piercing || Bullets do # more damage to the EV ||
+
| [[File:Armour_Piercing.png]] || Armour Piercing || Bullets do # more damage to the EV || Offensive
 
|-
 
|-
| [[File:Big_Ears.png| ]] || Big Ears|| Enemy footsteps and other appropriate noises are # louder to you ||
+
| [[File:Big_Ears.png]] || Big Ears|| Enemy footsteps and other appropriate noises are # louder to you || Awareness
 
|-
 
|-
| [[File:Bigger_Blast.png| ]] || Bigger Blast|| # increase to blast radius to AoE weapons ||
+
| [[File:Bigger_Blast.png]] || Bigger Blast|| # increase to blast radius to AoE weapons || Offensive
 
|-
 
|-
| [[File:Bomb_Squad.png| ]] || Bomb Squad|| Adds a more vivid highlight to enemy Proximity Mines and deployed explosives ||
+
| [[File:Bomb_Squad.png]] || Bomb Squad|| Adds a more vivid highlight to enemy Proximity Mines and deployed explosives || Awareness
 
|-
 
|-
| [[File:Chopper.png| ]] || Chopper || # increase to melee damage ||
+
| [[File:Chopper.png]] || Chopper || # increase to melee damage || Offensive
 
|-
 
|-
| [[File:Cool.png| ]] || Cool || Increase the time it takes Mounted MGs to overheat by # ||
+
| [[File:Cool.png]] || Cool || Increase the time it takes Mounted MGs to overheat by # || Offensive
 
|-
 
|-
| [[File:Double_Time.png| ]] || Double Time || Allows you to reload whilst sprinting ||
+
| [[File:Double_Time.png]] || Double Time || Allows you to reload whilst sprinting || Movement
 
|-
 
|-
| [[File:Drilled.png| ]] || Drilled || # reduction to reload time ||
+
| [[File:Drilled.png]] || Drilled || # reduction to reload time || Offensive
 
|-
 
|-
| [[File:Enigma.png| ]] || Enigma || Reduced duration of being spotted by # ||
+
| [[File:Enigma.png]] || Enigma || Reduced duration of being spotted by # || Awareness
 
|-
 
|-
| [[File:Escort.png| ]] || Escort || Increases EV speed contribution from the player by # ||
+
| [[File:Escort.png]] || Escort || Increases EV speed contribution from the player by # || Support
 
|-
 
|-
| [[File:Explodydendron.png| ]] || Explodydendron || # increase to blast radius to AoE abilities ||
+
| [[File:Explodydendron.png]] || Explodydendron || # increase to blast radius to AoE abilities || Offensive
 
|-
 
|-
| [[File:Extra_Ammo.png| ]] || Extra Ammo || Increase the max number of ammo packs by 1 ||
+
| [[File:Extra_Ammo.png]] || Extra Ammo || Increase the max number of ammo packs by 1 || Support
 
|-
 
|-
| [[File:Extra_Supplies.png| ]] || Extra Supplies || # cooldown reduction to support abilities ||
+
| [[File:Extra_Supplies.png]] || Extra Supplies || # cooldown reduction to support abilities || Support
 
|-
 
|-
| [[File:Fail_Safe.png| ]] || Fail Safe || Reduces the effect taken from your own explosives by # ||
+
| [[File:Fail_Safe.png]] || Fail Safe || Reduces the effect taken from your own explosives by # || Defensive
 
|-
 
|-
| [[File:Flying_Pig.png| ]] || Flying Pig || You take no fall damage when landing ||
+
| [[File:Flying_Pig.png]] || Flying Pig || You take no fall damage when landing || Movement
 
|-
 
|-
| [[File:Focus.png| ]] || Focus || Reduces flinching when hit while iron sighting or scoped by # ||
+
| [[File:Focus.png]] || Focus || Reduces flinching when hit while iron sighting or scoped by # || Defensive
 
|-
 
|-
| [[File:Get_Up.png| ]] || Get Up || # increase to health given on revive ||
+
| [[File:Get_Up.png]] || Get Up || # increase to health given on revive || Support
 
|-
 
|-
| [[File:Guardian_Angel.png| ]] || Guardian Angel || Receive an audio warning whenever enemy artillery or airstrikes are incoming on your position ||
+
| [[File:Guardian_Angel.png]] || Guardian Angel || Receive an audio warning whenever enemy artillery or airstrikes are incoming on your position || Awareness
 
|-
 
|-
| [[File:Healing_Reach.png| ]] || Healing Reach || # increase to size of healing radius ||
+
| [[File:Healing_Reach.png]] || Healing Reach || # increase to size of healing radius || Support
 
|-
 
|-
| [[File:Ice_Cold.png| ]] || Ice Cold || # increase in time until overheating ||
+
| [[File:Ice_Cold.png]] || Ice Cold || # increase in time until overheating || Offensive
 
|-
 
|-
| [[File:Lock_on.png| ]] || Lock On || Turrets, Mines and other automated defenses react # more quickly ||
+
| [[File:Lock_on.png]] || Lock On || Turrets, Mines and other automated defenses react # more quickly || Offensive
 
|-
 
|-
| [[File:Looter.png| ]] || Looter || Killing an enemy Fire Support Merc will drop a small Ammo Pack, killing an enemy Medic will drop a small Health Pack. ||
+
| [[File:Looter.png]] || Looter || Killing an enemy Fire Support Merc will drop a small Ammo Pack, killing an enemy Medic will drop a small Health Pack. || Offensive
 
|-
 
|-
| [[File:Mechanic.png| ]] || Mechanic || Improves any repair tools and disarm rates by # ||
+
| [[File:Mechanic.png]] || Mechanic || Improves any repair tools and disarm rates by # || Support
 
|-
 
|-
| [[File:Nitros.png| ]] || Nitros || # increase to barrel acceleration ||
+
| [[File:Nitros.png]] || Nitros || # increase to barrel acceleration || Offensive
 
|-
 
|-
| [[File:Pineapple_Juggler.png| ]] || Pineapple Juggler || Allows you to quickly pick-up and throw nearby grenades ||
+
| [[File:Pineapple_Juggler.png]] || Pineapple Juggler || Allows you to quickly pick-up and throw nearby grenades || Defensive
 
|-
 
|-
| [[File:Potent_Packs.png| ]] || Potent Packs || # increase to health regen rate given by healing abilities ||
+
| [[File:Potent_Packs.png]] || Potent Packs || # increase to health regen rate given by healing abilities || Support
 
|-
 
|-
| [[File:Quick_Charge.png| ]] || Quick Charge || # increase to round charge rate ||
+
| [[File:Quick_Charge.png]] || Quick Charge || # increase to round charge rate || Offensive
 
|-
 
|-
| [[File:Quick_Draw.png| ]] || Quick Draw || # reduction to the time taken to raise and lower weapons ||
+
| [[File:Quick_Draw.png]] || Quick Draw || # reduction to the time taken to raise and lower weapons || Offensive
 
|-
 
|-
| [[File:Quick_Eye.png| ]] || Quick Eye || # increased to movement speed when Iron Sighted ||
+
| [[File:Quick_Eye.png]] || Quick Eye || # increased to movement speed when Iron Sighted || Movement
 
|-
 
|-
| [[File:Sneaky.png| ]] || Sneaky || Reduces the amount of sound you generate when running by # ||
+
| [[File:Sneaky.png]] || Sneaky || Reduces the amount of sound you generate when running by # || Movement
 
|-
 
|-
| [[File:Spares.png| ]] || Spares || Increases the maximum number of magazines that can be carried by 1. ||
+
| [[File:Spares.png]] || Spares || Increases the maximum number of magazines that can be carried by 1. || Offensive
 
|-
 
|-
| [[File:Spotter.png| ]] || Spotter || # increase to the detection radius ||
+
| [[File:Spotter.png]] || Spotter || # increase to the detection radius || Awareness
 
|-
 
|-
| [[File:Springy.png| ]] || Springy || Gives the Merc the ability to complete three jumps in a row instead of two. ||
+
| [[File:Springy.png]] || Springy || Gives the Merc the ability to complete three jumps in a row instead of two. || Movement
 
|-
 
|-
| [[File:Steady.png| ]] || Steady || # increase to deployables health ||
+
| [[File:Steady.png]] || Steady || # increase to deployables health || Defensive
 
|-
 
|-
| [[File:Throwing_Knife.png| ]] || Throwing Knife || Replaces your melee weapon with a throwing knife ||
+
| [[File:Throwing_Knife.png]] || Throwing Knife || Replaces your melee weapon with a throwing knife || Offensive
 
|-
 
|-
| [[File:Tough.png| ]] || Tough || Reduces the delay until health regen starts by # ||
+
| [[File:Tough.png]] || Tough || Reduces the delay until health regen starts by # || Defensive
 
|-
 
|-
| [[File:Try_hard.png| ]] || Try Hard || Gain 10HP for each death you suffer without getting a kill, up to a maximum of 30HP ||
+
| [[File:Try_hard.png]] || Try Hard || Gain 10HP for each death you suffer without getting a kill, up to a maximum of 30HP || Defensive
 
|-
 
|-
| [[File:Undercover.png| ]] || Undercover || # increase to ability duration ||
+
| [[File:Undercover.png]] || Undercover || # increase to ability duration || Defensive
 
|-
 
|-
| [[File:Unshakeable.png| ]] || Unshakeable || Reduces the damage you take from explosives by # ||
+
| [[File:Unshakeable.png]] || Unshakeable || Reduces the damage you take from explosives by # || Defensive
 
|-
 
|-
| [[File:Untrackable.png| ]] || Untrackable || Turrets, Mines and other automated defenses react # more slowly to your presence ||
+
| [[File:Untrackable.png]] || Untrackable || Turrets, Mines and other automated defenses react # more slowly to your presence || Defensive
 
|}
 
|}

Revision as of 23:29, 6 April 2015

Icon Ability Effect Class
Armour Piercing Armour Piercing Bullets do # more damage to the EV Offensive
Big Ears Big Ears Enemy footsteps and other appropriate noises are # louder to you Awareness
Bigger Blast Bigger Blast # increase to blast radius to AoE weapons Offensive
Bomb Squad Bomb Squad Adds a more vivid highlight to enemy Proximity Mines and deployed explosives Awareness
Chopper Chopper # increase to melee damage Offensive
Cool Cool Increase the time it takes Mounted MGs to overheat by # Offensive
Double Time Double Time Allows you to reload whilst sprinting Movement
Drilled Drilled # reduction to reload time Offensive
Enigma Enigma Reduced duration of being spotted by # Awareness
Escort Escort Increases EV speed contribution from the player by # Support
Explodydendron Explodydendron # increase to blast radius to AoE abilities Offensive
Extra Ammo Extra Ammo Increase the max number of ammo packs by 1 Support
Extra Supplies Extra Supplies # cooldown reduction to support abilities Support
Fail Safe Fail Safe Reduces the effect taken from your own explosives by # Defensive
Flying Pig Flying Pig You take no fall damage when landing Movement
Focus Focus Reduces flinching when hit while iron sighting or scoped by # Defensive
Get Up Get Up # increase to health given on revive Support
Guardian Angel Guardian Angel Receive an audio warning whenever enemy artillery or airstrikes are incoming on your position Awareness
Healing Reach Healing Reach # increase to size of healing radius Support
Ice Cold Ice Cold # increase in time until overheating Offensive
Lock on Lock On Turrets, Mines and other automated defenses react # more quickly Offensive
Looter Looter Killing an enemy Fire Support Merc will drop a small Ammo Pack, killing an enemy Medic will drop a small Health Pack. Offensive
Mechanic Mechanic Improves any repair tools and disarm rates by # Support
Nitros Nitros # increase to barrel acceleration Offensive
Pineapple Juggler Pineapple Juggler Allows you to quickly pick-up and throw nearby grenades Defensive
Potent Packs Potent Packs # increase to health regen rate given by healing abilities Support
Quick Charge Quick Charge # increase to round charge rate Offensive
Quick Draw Quick Draw # reduction to the time taken to raise and lower weapons Offensive
Quick Eye Quick Eye # increased to movement speed when Iron Sighted Movement
Sneaky Sneaky Reduces the amount of sound you generate when running by # Movement
Spares Spares Increases the maximum number of magazines that can be carried by 1. Offensive
Spotter Spotter # increase to the detection radius Awareness
Springy Springy Gives the Merc the ability to complete three jumps in a row instead of two. Movement
Steady Steady # increase to deployables health Defensive
Throwing Knife Throwing Knife Replaces your melee weapon with a throwing knife Offensive
Tough Tough Reduces the delay until health regen starts by # Defensive
Try hard Try Hard Gain 10HP for each death you suffer without getting a kill, up to a maximum of 30HP Defensive
Undercover Undercover # increase to ability duration Defensive
Unshakeable Unshakeable Reduces the damage you take from explosives by # Defensive
Untrackable Untrackable Turrets, Mines and other automated defenses react # more slowly to your presence Defensive