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Augments are present on every [[Cards|Loadout Card]] except Default, and some Augments are unique to a specific [[Mercenary]], for example only [[Vassili]] cards have the Augment [[Augments/Spotter|Spotter]]. |
Augments are present on every [[Cards|Loadout Card]] except Default, and some Augments are unique to a specific [[Mercenary]], for example only [[Vassili]] cards have the Augment [[Augments/Spotter|Spotter]]. |
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+ | {| class="wikitable sortable" border="1" style="display:inline-block;overflow:hidden;" |
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− | ! width=" |
+ | ! width="5%" style="text-align:center;height:50px;" | Icon !! width="10%" style="text-align:left" | Name !! width="60%" style="text-align:left;" | Description !! width="10%" style="text-align:center" | Class |
{{:Augments/Sliver/Armour_Piercing}} || Offensive |
{{:Augments/Sliver/Armour_Piercing}} || Offensive |
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{{:Augments/Sliver/Big_Ears}} || Awareness |
{{:Augments/Sliver/Big_Ears}} || Awareness |
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{{:Augments/Sliver/Enigma}} || Awareness |
{{:Augments/Sliver/Enigma}} || Awareness |
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{{:Augments/Sliver/Escort}} || Support |
{{:Augments/Sliver/Escort}} || Support |
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+ | {{:Augments/Sliver/Extender}} || Defensive |
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{{:Augments/Sliver/Explodydendron}} || Offensive |
{{:Augments/Sliver/Explodydendron}} || Offensive |
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+ | {{:Augments/Sliver/Extra_Ammo}} || Support |
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− | |- |
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+ | {{:Augments/Sliver/Extra_Supplies}} || Support |
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− | | [[File:Extra_Ammo.png]] || [[Augments/Extra Ammo|Extra Ammo]] || Increase the max number of ammo packs by 1 || Support |
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+ | {{:Augments/Sliver/Fail_Safe}} || Defensive |
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− | |- |
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+ | {{:Augments/Sliver/Flying_Pig}} || Movement |
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− | | [[File:Extra_Supplies.png]] || [[Augments/Extra Supplies|Extra Supplies]] || # cooldown reduction to support abilities || Support |
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+ | {{:Augments/Sliver/Focus}} || Defensive |
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− | |- |
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+ | {{:Augments/Sliver/Get_Up}} || Support |
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− | | [[File:Fail_Safe.png]] || [[Augments/Fail Safe|Fail Safe]] || Reduces the effect taken from your own explosives by # || Defensive |
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+ | {{:Augments/Sliver/Guardian_Angel}} || Awareness |
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− | |- |
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+ | {{:Augments/Sliver/Healing_Reach}} || Medic |
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− | | [[File:Flying_Pig.png]] || [[Augments/Flying Pig|Flying Pig]] || You take no fall damage when landing || Movement |
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+ | {{:Augments/Sliver/Ice_Cold}} || Rhino |
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− | |- |
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+ | {{:Augments/Sliver/Lock_on}} || Offensive |
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− | | [[File:Focus.png]] || [[Augments/Focus|Focus]] || Reduces flinching when hit while iron sighting or scoped by # || Defensive |
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+ | {{:Augments/Sliver/Looter}} || Offensive |
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− | |- |
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− | + | {{:Augments/Sliver/Mechanic}} || Support |
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+ | {{:Augments/Sliver/Nitros}} || Rhino |
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− | |- |
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+ | {{:Augments/Sliver/Pineapple_Juggler}} || Defensive |
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− | | [[File:Guardian_Angel.png]] || [[Augments/Guardian Angel|Guardian Angel]] || Receive an audio warning whenever enemy artillery or airstrikes are incoming on your position || Awareness |
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+ | {{:Augments/Sliver/Potent_Packs}} || Medics |
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− | |- |
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+ | {{:Augments/Sliver/Quick_Charge}} || Sparks |
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− | | [[File:Healing_Reach.png]] || [[Augments/Healing Reach|Healing Reach]] || # increase to size of healing radius || Support |
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+ | {{:Augments/Sliver/Quick_Draw}} || Offensive |
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− | |- |
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+ | {{:Augments/Sliver/Quick_Eye}} || Movement |
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− | | [[File:Ice_Cold.png]] || [[Augments/Ice Cold|Ice Cold]] || # increase in time until overheating || Offensive |
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+ | {{:Augments/Sliver/Quick_Slash}} || Offensive |
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− | |- |
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+ | {{:Augments/Sliver/Sneaky}} || Movement |
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− | | [[File:Lock_on.png]] || [[Augments/Lock On|Lock On]] || Turrets, Mines and other automated defenses react # more quickly || Offensive |
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+ | {{:Augments/Sliver/Spares}} || Offensive |
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− | |- |
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+ | {{:Augments/Sliver/Spotter}} || Awareness |
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− | | [[File:Looter.png]] || [[Augments/Looter|Looter]] || Killing an enemy Fire Support Merc will drop a small Ammo Pack, killing an enemy Medic will drop a small Health Pack. || Offensive |
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+ | {{:Augments/Sliver/Springy}} || Movement |
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− | |- |
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+ | {{:Augments/Sliver/Steady}} || Defensive |
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− | | [[File:Mechanic.png]] || [[Augments/Mechanic|Mechanic]] || Improves any repair tools and disarm rates by # || Support |
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+ | {{:Augments/Sliver/Tough}} || Defensive |
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− | |- |
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+ | {{:Augments/Sliver/Try_hard}} || Defensive |
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− | | [[File:Nitros.png]] || [[Augments/Nitros|Nitros]] || # increase to barrel acceleration || Offensive |
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+ | {{:Augments/Sliver/Undercover}} || Defensive |
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− | |- |
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+ | {{:Augments/Sliver/Unshakeable}} || Defensive |
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− | | [[File:Pineapple_Juggler.png]] || [[Augments/Pineapple Juggler|Pineapple Juggler]] || Allows you to quickly pick-up and throw nearby grenades || Defensive |
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+ | {{:Augments/Sliver/Untrackable}} || Defensive |
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− | |- |
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− | | [[File:Potent_Packs.png]] || [[Augments/Potent Packs|Potent Packs]] || # increase to health regen rate given by healing abilities || Support |
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− | |- |
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− | | [[File:Quick_Charge.png]] || [[Augments/Quick Charge|Quick Charge]] || # increase to round charge rate || Offensive |
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− | |- |
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− | | [[File:Quick_Draw.png]] || [[Augments/Quick Draw|Quick Draw]] || # reduction to the time taken to raise and lower weapons || Offensive |
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− | |- |
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− | | [[File:Quick_Eye.png]] || [[Augments/Quick Eye|Quick Eye]] || # increased to movement speed when Iron Sighted || Movement |
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− | |- |
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− | | [[File:Sneaky.png]] || [[Augments/Sneaky|Sneaky]] || Reduces the amount of sound you generate when running by # || Movement |
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− | |- |
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− | | [[File:Spares.png]] || [[Augments/Spares|Spares]] || Increases the maximum number of magazines that can be carried by 1. || Offensive |
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− | |- |
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− | | [[File:Spotter.png]] || [[Augments/Spotter|Spotter]] || # increase to the detection radius || Awareness |
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− | |- |
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− | | [[File:Springy.png]] || [[Augments/Springy|Springy]] || Gives the Merc the ability to complete three jumps in a row instead of two. || Movement |
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− | |- |
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− | | [[File:Steady.png]] || [[Augments/Steady|Steady]] || # increase to deployables health || Defensive |
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− | |- |
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− | | [[File:Throwing_Knife.png]] || [[Augments/Throwing Knife|Throwing Knife]] || Replaces your melee weapon with a throwing knife || Offensive |
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− | |- |
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− | | [[File:Tough.png]] || [[Augments/Tough|Tough]] || Reduces the delay until health regen starts by # || Defensive |
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− | |- |
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− | | [[File:Try_hard.png]] || [[Augments/Try Hard|Try Hard]] || Gain 10HP for each death you suffer without getting a kill, up to a maximum of 30HP || Defensive |
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− | |- |
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− | | [[File:Undercover.png]] || [[Augments/Undercover|Undercover]] || # increase to ability duration || Defensive |
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− | |- |
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− | | [[File:Unshakeable.png]] || [[Augments/Unshakeable|Unshakeable]] || Reduces the damage you take from explosives by # || Defensive |
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− | |- |
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− | | [[File:Untrackable.png]] || [[Augments/Untrackable|Untrackable]] || Turrets, Mines and other automated defenses react # more slowly to your presence || Defensive |
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+ | <br><br> |
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+ | French:<br> |
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+ | Sur chaque carte du jeu ([[Cards|Loadout Card]]) possède des améliorations possibles (Sauf sur les cartes de bases), et sont unique à chaque mercenaires ([[Mercenary]]), par exemple seulement les cartes [[Vassili]] ont une amélioration sur l'observation ([[Augments/Spotter|Spotter]]). |
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+ | [[Category:Augments]] |
Latest revision as of 02:34, 15 July 2017
Augments are present on every Loadout Card except Default, and some Augments are unique to a specific Mercenary, for example only Vassili cards have the Augment Spotter.
French:
Sur chaque carte du jeu (Loadout Card) possède des améliorations possibles (Sauf sur les cartes de bases), et sont unique à chaque mercenaires (Mercenary), par exemple seulement les cartes Vassili ont une amélioration sur l'observation (Spotter).