The augments available in the game are:
Name | Slot | Description |
---|---|---|
Armour Piercing | Bullets do 15% more damage to the EV | |
Big Ears | Intel | Enemy footsteps and other appropriate noises are 30% louder to you |
Bigger Blast | 10% increase to blast radius to AoE weapons | |
Bomb Squad | Intel | Adds a more vivid highlight to enemy Proximity Mines and deployed explosives |
Chopper | 20% increase to melee damage | |
Cool | Increase the time it takes Mounted MGs to overheat by 50% | |
Double Time | Scout | Allows you to reload whilst sprinting |
Drilled | 20% reduction to reload time | |
Enigma | Scout | Reduced duration of being spotted by 50% |
Escort | Support | Increases EV speed contribution from the player by 1.999998% |
Explodydendron | 10% increase to blast radius to AoE abilities | |
Extra Ammo | Support | Increase the max number of ammo packs by one |
Extra Supplies | Support | 20% cooldown reduction to support abilities |
Fail Safe | Reduces the effect taken from your own explosives by 30% | |
Flying Pig | Scout | You take no fall damage when landing |
Focus | Defensive | Reduces flinching when hit while iron sighting or scoped by 50% |
Get Up | Support | 50% increase to health given on revive |
Guardian Angel | Specialist | Receive an audio warning whenever enemy artillery or airstrikes are incoming on your position. |
Healing Reach | Support | 15% increase to size of healing radius |
Ice Cold | 40% increase in time until overheating | |
Lock-on | Defensive | Turrets, Mines and other automated defenses react 30% more quickly |
Looter | Specialist | Killing an enemy Fire Support Merc will drop a small Ammo Pack, killing an enemy Medic will drop a small Health Pack. |
Mechanic | Support | Improves any repair tools and disarm rates by 20% |
Nitros | 50% increase to barrel acceleration | |
Pineapple Juggler | Specialist | Allows you to quickly pick-up and throw nearby grenades |
Potent Packs | Support | 20% increase to health regen rate given by healing abilities |
Quick Charge | Support | 25% increase to round charge rate |
Quick Draw | 30% reduction to the time taken to raise and lower weapons | |
Quick Eye | Scout | 35% increased to movement speed when Iron Sighted |
Sneaky | Scout | Reduces the amount of sound you generate when running by 25% |
Spares | Defensive | Increases the maximum number of magazines that can be carried by 1. |
Spotter | Intel | 20% increase to the detection radius |
Springy | Scout | Gives the Merc the ability to keep momentum for 3 jumps instead of two. |
Steady | Defensive | 21.5% increase to deployables health |
Throwing Knife | Specialist | Replaces your melee weapon with a throwing knife |
Tough | Defensive | Reduces the delay until health regen starts by 33.4% |
Try Hard | Specialist | Gain 10HP for each death you suffer without getting a kill, up to a maximum of 30HP |
Undercover | Intel | 40% increase to ability duration |
Unshakeable | Defensive | Reduces the damage you take from explosives by 20% |
Untrackable | Intel | Turrets, Mines and other automated defenses react 30% more slowly to your presence |